#pragma once
#ifndef __GAME_H
#define __GAME_H
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 3
#define COL 3
void Init(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void Player1move(char board[ROW][COL], int row, int col);
void Player2move(char board[ROW][COL], int row, int col);
void Computermove(char board[ROW][COL], int row, int col);
char Is_Win(char board[ROW][COL], int row, int col);
int Is_Full(char board[ROW][COL], int row, int col);
#endif // !__GAME_H
